On Tue, 2011-09-06 at 05:07 +0000, Andy Smith wrote:
*snip*
I'd be interested in finding out what the IOPS
requirements are for
a Minecraft server. I suspect they are quite high otherwise Multiplay
wouldn't be using SSDs.
I think the trick is to put the world data in /dev/shm and have a script
that stops chunk saving while you rsync the copy in memory to disk once
every n minutes.
That does mean more RAM and the possibility of losing data, but it might
be worth trying.
M